This is a walkthrough of the riddles for Sloth, the fourth of the seven sins in The Money Game.
You can find walkthroughs for the other sins here: The Money Game Walkthroughs.
On 05.10.23 at 17:00 GMT the main page of moneygame3.com displayed this riddle. A 24 hour countdown appeared after which a password could be entered. The riddle was:
In the chamber where darkness and lethargy blend, The Sloth does not move, it's on you to amend. Through commands you convey, bring light to the gloom, Wake the Sloth from its slumber, or remain in doom.
If you viewed the html source code of the page (viewable by right-clicking and clicking ‘View Source’ in browsers) you would see this comment:
<!-- 13 03 03 03 13 03 13 03 02 03 13 03 03 03 03 13 03 02 13 03 03 13 03 13 13 03 02 03 13 03 03 13 13 03 03 02 03 03 03 13 13 13 03 03 02 03 03 03 13 03 03 13 03 02 03 03 13 03 03 03 13 03 02 03 13 03 03 13 13 03 03 02 03 13 03 13 13 13 13 03 02 03 03 03 13 03 13 13 03 02 03 03 13 13 03 03 13 03 02 03 13 13 03 03 03 13 03 02 03 13 13 13 03 13 13 03 02 13 03 13 13 03 13 13 03 02 03 13 03 03 03 13 13 03 02 13 13 03 03 13 03 13 03 02 03 13 03 03 13 13 03 03 -->
Removing the HTML tags at the start and end gives you this sequence of numbers:
13 03 03 03 13 03 13 03 02 03 13 03 03 03 03 13 03 02 13 03 03 13 03 13 13 03 02 03 13 03 03 13 13 03 03 02 03 03 03 13 13 13 03 03 02 03 03 03 13 03 03 13 03 02 03 03 13 03 03 03 13 03 02 03 13 03 03 13 13 03 03 02 03 13 03 13 13 13 13 03 02 03 03 03 13 03 13 13 03 02 03 03 13 13 03 03 13 03 02 03 13 13 03 03 03 13 03 02 03 13 13 13 03 13 13 03 02 13 03 13 13 03 13 13 03 02 03 13 03 03 03 13 13 03 02 13 13 03 03 13 03 13 03 02 03 13 03 03 13 13 03 03
This sequence consists of only 13
,03
, 02
and does not immediately indicate a type of encoding. However if you remove the characters 3
and 02
from the code using CyberChef (an online tool useful for encoding and decoding) you might be left with some binary.
So copy all the numbers above to use as your Input, add two ‘Find / Replace’ recipes from the left by dragging them to the Recipes pane and setting them to replace 3
and 02
with nothing (or you can also use this pre-populated link.)
You will end up with a sequence of 8 bit binary:
10001010
01000010
10010110
01001100
00011100
00010010
00100010
01001100
01011110
00010110
00110010
01100010
01110110
10110110
01000110
11001010
01001100
As all of the elements of this sequence end with 0
, they are unlikely to mean anything if they were converted to text as they are. However, some alphanumeric values can end with 1
, which some of these elements currently begin with, so a good idea would be to try reversing them.
If you start afresh in CyberChef with the above sequence as the Input, add a recipe to ‘Reverse’ the binary (or use this pre-populated link) you get: